The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.
The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.
Since not everyone has eyes that are the same distance apart, the final Oculus Rift will let you adjust the IPD (interpupillary distance) of the optics. There’s a little slider underneath the headset that lets you control the distance between the lenses.
Inside, there are a pair of low persistence OLED screens, one for each eye. “There’s no motion blur, no judder, no pixels,” says Oculus CEO Brendan Iribe. “It feels just like you’ve put on a pair of glasses.” The entire optics display is removable, too—allowing you to install a pair of lesnes that better fit your face (I have an enormous nose, for instance) or have more room for a pair of spectacles. Neat!